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Old Sep 04, 2007, 02:43 AM // 02:43   #421
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Originally Posted by Vergilius
those who are rich may not outsmart the poor one. resulting in the smart one outbeating the not-smart one.
In other MMOs who have potions, in PvP, potions do not show a safeness to pro gamers. because they know what to do....
Exceptions are not the rule: potion-magnate hardcore players likely will not be less advanced players than poor casual players. As for the majority of the players, they will all be average in skill, still making eBayers and "mediocre hardcores" dominant among them.

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Originally Posted by Vergilius
If they are rare, no one can make them, they can only be a drop. that means that you will think twice before using it. in both PvP and PvE, making your concentration fall down, making your potion has no result. But if you are concentrated....
Think again:
• Candy Canes are extremely rare, yet there is a market for them.
• In PvP, rare potions would still be used on very important occasions, that might be decisive for the upper PvP landscape.
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Old Sep 04, 2007, 12:14 PM // 12:14   #422
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Originally Posted by Bazompora
Exceptions are not the rule: potion-magnate hardcore players likely will not be less advanced players than poor casual players. As for the majority of the players, they will all be average in skill, still making eBayers and "mediocre hardcores" dominant among them.

Think again:
• Candy Canes are extremely rare, yet there is a market for them.
• In PvP, rare potions would still be used on very important occasions, that might be decisive for the upper PvP landscape.
So as I mentioned 200000 times already, those who are casual, can stick to other players in PVP, arena or mists PvP, and those hardcores with potions cant stand a chance!! I will say again, this will turn the ''teamwork'' chip on. that chip is what many ppl, specially hardocore do not have!!

candy canes....true, but i didn't say there won't be any market.

in PvP rare potions would...... that might be true, if the opposite team is in disorder and has no sense of teamwork
 
Old Sep 04, 2007, 01:05 PM // 13:05   #423
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The only real suggestion that I would have is that you don't make it so grinding as you did with GWEN. if you do make it grinding then make it account wide instead of the fact that you have to grind on every character to get a certain piece of armor. I like the long eleborate quests that you have to do to get you rewards, the ones that you really worked hard on.

I think that you shouldn't have to grind over and over again such as with the norn title to get armor for each character, but rather make it account wide instead of character based.

I'm sure this is nothing new, but thought I'd say it anyways.

Thanks,
Shaun
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Old Sep 04, 2007, 10:54 PM // 22:54   #424
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Even if potions would be limited in use I'd rather not have them. Skill vs skill. Not skill and potions vs skill and potions. If you make them real limited then they are useless to have in the game. If you make them less limited, they become more necessary. There really isn't an in between with those types of things. Skill vs skill is the most fair way of playing. Even playing field. That's what any good player wants.

Although I wouldn't be opposed to having them if they were more for entertainment than fighting, in pve areas only. Example, the roller beetle potions. Stuff for fun, not for helping you survive or survive longer.

Last edited by Kool Pajamas; Sep 04, 2007 at 10:58 PM // 22:58..
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Old Sep 05, 2007, 12:48 AM // 00:48   #425
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Originally Posted by Vergilius
those who are casual, can stick to other players in PVP, arena or mists PvP, and those hardcores with potions cant stand a chance!! I will say again, this will turn the ''teamwork'' chip on. that chip is what many ppl, specially hardocore do not have!!
Your "argument" thrives on good faith only; far from all casual players are teamplayers or like ganking as their only viable option for victory. As for hardcores, what makes you so sure they all would reject teaming up, if victory is at stakes?
Face it, potions would create a major turn-off for many.
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Old Sep 05, 2007, 01:30 AM // 01:30   #426
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errrmm... maybe more inside enviorments like auctions houses, taverns, towers, etc... we could go in. I remeber those incredible scenery of castles, towers, in the distance in Guild Wars, but maybe now in GW2 we can actually go in them!
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Old Sep 05, 2007, 02:24 AM // 02:24   #427
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Originally Posted by terminus123
errrmm... maybe more inside enviorments like auctions houses, taverns, towers, etc... we could go in. I remeber those incredible scenery of castles, towers, in the distance in Guild Wars, but maybe now in GW2 we can actually go in them!
Definitely! It would be quite disappointing if GW2 would not allow us to enter buildings.
I would add to that, that it also would be great if we could climb Kaineng's buildings and jump from roof to roof, for some anime-style PvP, or avoiding mobs on the floor.
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Old Sep 05, 2007, 01:47 PM // 13:47   #428
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Originally Posted by terminus123
errrmm... maybe more inside enviorments like auctions houses, taverns, towers, etc... we could go in. I remeber those incredible scenery of castles, towers, in the distance in Guild Wars, but maybe now in GW2 we can actually go in them!
yeah that would be great. totally agreed.



about potions.... for now, we (well not me, more you instead of me) were saying the BAD side of potions..... so why don't we (you actually, I was talking 'bout it all the time) concentrate on the GOOD side?!?

and restricting potions to PvE is just unbalanced.... restricting in such a big thing is just unbalanced.... too many restrictions, and big restrictions mean bad game...
 
Old Sep 05, 2007, 01:59 PM // 13:59   #429
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I think they should have like mini games (chess, poker, billiard, pool, snooker) inside inns or something XD!!!
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Old Sep 05, 2007, 10:29 PM // 22:29   #430
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Quote:
Originally Posted by Vergilius

and restricting potions to PvE is just unbalanced.... restricting in such a big thing is just unbalanced.... too many restrictions, and big restrictions mean bad game...
Because guild wars has nothing like that....*cough*candycanes*cough*sugardrinks*cough*

Although that may not be the best example because candy canes are the kinda thing I don't want.
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Old Sep 06, 2007, 04:46 PM // 16:46   #431
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I think they should have like mini games (chess, poker, billiard, pool, snooker) inside inns or something XD!!!
hmmm chess, poker, billard, pool, snooker...... i don't think so....

but it [size=30]WOULD[/size] be a great thing. only thing there should be a game invented that fits the GW world.... and that is not just a thing that is in current GW... buy a ticket and that's it.... I don't mean to say it is bad, but... other things like mini games could be implemented. but those should be interactive. and fun too. Nothing big... a simple, innovative game, something that is new.... a board game, a card game.... something NEW

NEW-- really new, not seen before, really new....


oh i am sure this is mentioned before, but just not to be forgotten.... fishing, don't forget it....

if you think it is a waste of time.... think twice! ppl want to be able, and to do something else but fighting!

 
Old Sep 06, 2007, 05:25 PM // 17:25   #432
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Better tools for more control at the task of healing players, it gets more and more devasting that you have to 'click' the players name in order to cast a spell, its not that bad when you only have one or two skills that do that but when you have a whole 8 skill bar with only 'target other ally' or 'do on ally' its kinda stressing, also you can't target Allies by using the numberpad and you start to confuse party positions when there is a full party of 8.
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Old Sep 06, 2007, 05:27 PM // 17:27   #433
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My 2 cents (about 0.0026. USD :P) considering that GW is an online action rpg and not a mmorpg in the traditional sense.

I love the weapon of renown idea, think it is one of the most brilliant suggestions I have heard in a very long time, especially with it recycling into the loot pool if the player ever discards it.

Ok here are my comments, bear with me I will try not waffle to much

Classes These are great as current, though a slight refinement is most likely needed to fit in with the new engine, certain more physical skills for some classes may be required, the warrior is the main one I am thinking of here, knockbacks as well as knockdowns etc. I also like the suggestion of classless (snicker) toons, but this could defeat the way the GW engine works, primary attributes always made that specific char better than one that was a secondary. It makes sense, it's a choice of profession, thats why eles are better casters, monkses(sic) better healers etc. If you where to introduce a hybrid between classed and classless which allows characters to use skills outside of their proffesion at a penalty this may provide for some interesting builds (echo hamstorm FTW)

Skills Current system is brilliant, it requires you to think things through and play a role in a party, i think maybe expand it to 10 slots vs the current 8, but not much is nessecary on the tweaking at present

UISimple and uncluttered, love it and miss it terribly in other online games I play, especially the aggro bubble and radar map, please do not change this feature, I shall become a very emo panda if people do

Physics With the implementation of a complete physics library please do not go the way of Betheshda in Oblivion, it is not fun chasing a sword down a hill or walking up to a table to have the room assaulted by cutlery. Simple physics, or even fake physics are perfect for what is required whereas too realistic will take a large element of fun out of the game

World Seamless persistant worlds are stunning, what makes GW so pretty though is the fact that it does not have to buffer miles and miles ahead, so some balance needs to be achieved, nothing greats me more than than some psychotic idiot trying to solo somewhere, depositing his aggro train onto our already busy party. I currently am playing Lotro and the way the main story progresses through a series of instances vs the general persistant world questing is a nice balance. So I would be happy to see something like this implemented even at the inevitable loss of eyecandy that will come around with it.

Guilds Would love some way to transfer my current guild name and leadership down the bloodline so to speak, and also then auto reinvite the descendants of our current guild into the new one. Spent a long time teaching these guys how to pvp without pants on (in game, not sure about RL shudder).

Level Cap I think a soft cap is great here, something that allows you to display your 3million xp, but still allows you to compete relatively fairly with someone of a lower level. At the end of the day the game is about fun, and having high level chars griefing lower ones is not fun.

There are some other points, I will try type out after some sleep so they may be vaguely sensible :P
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Old Sep 06, 2007, 05:30 PM // 17:30   #434
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Quote:
Originally Posted by Red Apple
Better tools for more control at the task of healing players, it gets more and more devasting that you have to 'click' the players name in order to cast a spell, its not that bad when you only have one or two skills that do that but when you have a whole 8 skill bar with only 'target other ally' or 'do on ally' its kinda stressing, also you can't target Allies by using the numberpad and you start to confuse party positions when there is a full party of 8.
I have mapped mouse button 4 & 5 to cycle party members and reset my interface slightly... all i can say though, as primary guild PvP monk, is, try healing in WoW or Lotro.. GW rocks in this regard much more elegant than the other interfaces I have used
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Old Sep 06, 2007, 05:35 PM // 17:35   #435
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Why aren't Centaur, Tengu, and Forgotten playable races? I can understand if maybe the Forgotten were, well, forgotten. But Centaurs and Tengu are everywhere.

Admit it: it'd be cool to have feathers and be able to leap at you apponent from yards away.
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Old Sep 06, 2007, 08:58 PM // 20:58   #436
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Here's an idea I have on how having no level-cap could work in GW2: In lieu of leveling, you character would age as he gains XP. With age comes wisdom, allowing him to use more skills and do so more effectively. But aging also a physical toll, reducing the amount of health he has. Basically, it's a balancing mechanism, similiar in principle to how runes works.

This scheme, I think, would be in keeping with GW's philosophy. You characters doesn't stronger and stronger the more you play. You would actually have a lower chance of survival if you don't make good use of your skills. And I think it'd be a nice change of pace, having to shift into different style of play over time.
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Old Sep 06, 2007, 09:02 PM // 21:02   #437
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here are alot of things i wish would happen in gw2 probally will never happen because guildwars never receives free expansion for game content.

anyways a list of my wishes for gw2 i will leave it here hoping anet will actually read it.

castle seiges:a feature were you can build your own castle with hundreds of customization features like,pictures,structure,walls,decorations,etc,then you and you can make that as a guild hall and have the option to attack an enemy guilds castle or defend yours or somebody else's castle if you suceed the attack 3 times the enemy guilds castle is yours and you can use it to expand your castle.

mounting:mounting would be awesome just add something new so it wont look like you copyed WoW,also in aggro areas you can make a huge area were you can fly freely in the sky with mount flying.

quest improvementk so basically in every quest all you do is follow the arrow and do some pointless meaningless simple task,anet should remove the arrow for quest destination and make it that your character can have a good conversation with npc instead of just... push this button,npc says,yes i think so to,also quest should also have complex and hard to solve puzzles and mysterys instead of just go somewhere and kill this person.

new professions:new professions i would like in gw2 is, orc,knight(not energy absorbing warrior knight as in super armour and weapons and some other crap) also instead of being limited to a human character we should probally be able to choose something else.

movement improvement:i've heard rumor that in gw2 you will be able to jump,swim,slide,and climb,lets hope this is true it gets boring being stuck to the ground even in reality we have more movement!

teleportation:it gets boring having to run somewhere far make a spec skill for all professions were you click a spot that you can see and you teleport there.

life skills:i've heard alot of people complain that this game is all combat and all you do is hit people well maybe their should be life skills that you can aquire from a quest or skill trainer or in plaync store like,fishing,illusioning,jewelcrafting,and construction,but nothing repetetive and boring like mining,woodcutting etc.

pets for all professions:so i hapeen to be an enourmous pet lover in real life and in online rpg games,but i also happen to be an enourmous hater of the ranger class..see where this is going.....huh?

monthly fee?????? ok this might not be a good idea but just to be considered.
so we should be able to create a f2p character or a p2p character,like what i mean is that f2p chars get access to everything there is now and all new upcoming campaigns if purchased and game updates,p2p characters get access to lots of new content for old campaigns like,new skills,professions,areas,missions,quest,armour,wea pons,pets,npc,etc.
but f2p char gets access to free expansions released every 1-2 months like a massive new content for old campaigns like prophecies,factions,nightfall,eye of the north.
also none of this 15 dollars a month stuff that is horrible,there should be a tiny little fee of 2-5 dollars every month and 2 weeks,also if this idea is every implemented their should be new payment options like, surfpin,paybytext,western union,etc.


well that about sums it up hope to see at least one of my ideas hitting gw2.
thanks for reading(if even read at all)
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Old Sep 07, 2007, 12:18 AM // 00:18   #438
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Quote:
Originally Posted by aldricsedia
I think they should have like mini games (chess, poker, billiard, pool, snooker) inside inns or something XD!!!
hmmm chess, poker, billard, pool, snooker...... i don't think so....
but it WOULD be a great thing. only thing there should be a game invented that fits the GW world...
Miniature Fights:
in the vain of cockfights (albeit alot less bloody) and further inspired by polymock, 2 miniatures could be setup in a fight, on a bar table or in a small ring. The miniatures would be fully automatic in the fight, but owners can choose a skill template in advance. To make it more interesting, bets can be made on the outcome. But, best of all, miniatures would finally get a real ludic use and collecting/managing them would be a mini-game on itself.
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Old Sep 07, 2007, 05:35 AM // 05:35   #439
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Quote:
Originally Posted by Bazompora
Miniature Fights:
in the vain of cockfights (albeit alot less bloody) and further inspired by polymock, 2 miniatures could be setup in a fight, on a bar table or in a small ring. The miniatures would be fully automatic in the fight, but owners can choose a skill template in advance. To make it more interesting, bets can be made on the outcome. But, best of all, miniatures would finally get a real ludic use and collecting/managing them would be a mini-game on itself.
And yet another use for balthazar or some other faction, minature skill unlocks

sounds like it could be silly fun
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Old Sep 08, 2007, 01:02 PM // 13:02   #440
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i think in gw2 u should have like asura warriors have a speed boost norn ranger have a energy bonus half bear thingy+warrior= armour bonus and stuff like that. plus skills only availible to a spesific spesis+prophesion.also find a way ti have all the continants connect like how cantha runs off the screen at the bottom and elona runs off screen at the top and tyria runs off screen at the top and bottom so they all can go one on top of another.
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